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Gaming and mobile apps

Engagement for games and mobile apps

Keep players informed about events, bring them back with push when they are away, and guide them in-game with in-app messages.

Example journey
  1. Trigger: segment entry (inactive for 7 days)
  2. Push: new event announcement
  3. Wait 2 days
  4. Condition: started a session?
  5. Push: gift reminder
  6. Exit
Sample data shown for illustration.

Common challenges

  • In mobile apps, a large share of users stop using the app in the first days.

  • Event and tournament announcements must reach players in different time zones at the right hour.

  • In-game offers must be shown to the right player at the right moment.

The Pushizo approach

  • Win-back journey

    Send staged push messages to players who enter a segment based on last activity date.

  • Time-zone delivery

    Deliver the event announcement at each player's local time.

  • In-app offers

    Show in-game messages with level or session triggers.

  • Live Activities

    Keep tournament or match status up to date on the iOS lock screen.

Example journey

This flow is an example you can build in the journey editor.

  1. Trigger: segment entry (inactive for 7 days)
  2. Push: new event announcement
  3. Wait 2 days
  4. Condition: started a session?
  5. Push: gift reminder
  6. Exit

Send your first message with Pushizo

Create your account, add the SDK and send your first notification to a test device. New organizations get a 14-day trial with Starter plan limits.